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Old Apr 06, 2007, 08:55 PM // 20:55   #21
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I think what Shijima Imini was trying to say in regards to Bows vs. Crossbows is that you gotta keep em realistic. Crossbows fire fast and often but can't go nearly as far as a bow. Make it something like the range is only half or 3/4 the aggro bubble (on all) and up the flight time and recycle rate, maybe dmg as well but not necesarily.

for example:
Heavy bolter: adds 15% AP refire rate: 3.4s flight time: .50s no arc size, good
Medium Bolter: No AP refire rate: 2.4s flight time: .40s no arc size, and near perfect accuracy(kiting still works)
Light Bolter: dmg -20% refire rate:1.4s flight time: .25s no arc size, perfect accuracy

the damage could just be stated on the weapon instead of having inherent bonuses like that as you said, just giving people an idea of how the damage may be.

I really like the bolter and chain idea. good job
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Old Apr 06, 2007, 09:07 PM // 21:07   #22
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thanks and yea i just havent figured out the damage for the bolters yet, so i will as soon as i crunch those numbers, also i do really like your ideas on the bolters im putting those as what they are thanks so much. and if you guys got sum numbers for damage spit em out.
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Old Apr 07, 2007, 03:00 AM // 03:00   #23
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oh [M]agna [C]arta that kinda is what i was thinking but maybe not that big lol, the light bolter is basicly one handed, the medium is much larger but not huge, that could be a heavy bolter lol.
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Old Apr 07, 2007, 04:10 AM // 04:10   #24
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Crossbows! to be left to the Rangers, chained mauls < HAMMAH. Need more Spellcaster classes.
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Old Apr 08, 2007, 04:49 AM // 04:49   #25
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um... yea informitive.........
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Old Apr 09, 2007, 09:43 PM // 21:43   #26
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added more skills, please tell if they need a balance
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Old Apr 11, 2007, 08:38 PM // 20:38   #27
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I still think there are too many weapons which are unoriginal; I don't see the novelty of Chain Mastery and Bolter Mastery. Keen Sight Sight doesn't make sense (why do they gain energy when they hit and also improve their chances to hit?). It's not clear how Fury offers fundamentally different skills to the game.

There: I've identified problems with all four of this CC's attributes. The only response you gave to any of my critiques was that you made the weapons unoriginal so that warriors wouldn't get mad (?).

Remember when you bashed the hell out of my Aeon and I then explained why I thought you were wrong in a detailed response? Maybe you could do that with me, or actually implement the changes I suggested. Otherwise what's the point of posting critiques? You might not have to resort to one or two sentence bumps if you engaged in dialogue...

Where's BK when you need him? (Or have I become him? Yikes.)

Last edited by nebojats; Apr 11, 2007 at 09:20 PM // 21:20..
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Old Apr 11, 2007, 11:06 PM // 23:06   #28
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ok lets see

Quote:
Originally Posted by tenshi_strife
also i dropped a little backstory from the dread knight post that i need to add back in that explains the keen sight attribute, basicly they were blessed by grenth for great sight and bathazar for energy. also the energy was added because of complaints from dread knight post that the primary did not have energy management.
there is the keen sight explanation

Quote:
Originally Posted by tenshi_strife
also i made chain mastery and bolter mastery VERY similar to other weapon atts on purpose cause if i did too much change there would be problems with warriors getting mad cause their weapon atts are not as cool. but the weapons themselves are innovative in themselves which make up for the atts. a weapon that has a chance to strike adjecent and a stright fireing powerful bow with very differnt versions ofr very differnt play styles.
and there i state that the woapons are innovative not the attribute.... i think that covers number 2...

now i do have to say i did not adress fury.... got me there and let me adress it now *ahem* NOT EVERYTHING HAS TO BE INNOVATIVE COMPLEATLY yes ahem... now that im done with that let me explain, yes fury does not COMPLEATLY innovate the game but the other pieces are new and nice additions, this is added as a sort of buff and allows reavers to be useable in more than one way.

also not all classes currently employed are innovative of each other, all of the warriors weapon atts are similar, and strenght and tactics are VERY similar, eles have an attribute that hexs *water magic*, necs have an attribute taht hexs *curses*, mesmers have an attribute that hexs *illusion magic* those seem quite similar to me. so yea please read all beofre bitching i didnt answer your questions and drop your expectations from wanting the next class to me god incarnate.
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Old Apr 12, 2007, 12:36 AM // 00:36   #29
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Alright, alright, I was hasty in previous post. I retract accusing you of not responding to my critiques. Very sorry... I hate it when people do that to me. I hope you don't hold a grudge.

Since you've just schooled me, now I'll try and be very careful about stating why I don't like this class.

For the record, you have just admitted that two attributes are unoriginal and a third isn't innovative. I think it's fine to have some ideas which aren't completely original. You're right about the examples you illustrated. But, it's also true that a new profession can't simply be a rehashing of others. So what is left to distinguish the Reaver from other classes with these three attributes out of the picture... cool weapons and Keen Sight?

One attribute and weapons doesn't seem to be enough to validate an entirely new class. But even if it did, both have problems.

The weapons aren't innovative. Let me explain myself. Take the melee weapons: Warriors attack one target steadily, Assassins build links of attacks, Dervishes attack multiple targets at once. See how different those weapons are? It's not just the numbers that have been changed, but the actual mechanics of the weapons and the way they work are totally different. With bolters, you've essentially adjusted the numbers of bows (AP, accuracy, speed, range). In the end, the bolters are just souped up bows. The Chain is better, as it has a chance to hit adjacent foes. But in the end, this is just a sword that sometimes acts like a scythe. So I'm not arguing that the chain and bolter are copies of other weapons. I'm saying that they aren't different enough, especially since they are the main focus of this class!

Keen Sight still doesn't make sense to me. When I say that, it's not that I don't get your explanation. I mean it feels scattered: Keen Sight inherently makes the Reaver more likely to hit, makes the Reaver gain energy from landing an attack, and provides skills which blind players. In an old CC of mine, I included a lot of skills, tryng to be as innovative as possible. Actionjack (I think it was him... maybe it was System Crush) told me that they were all great ideas individually, but the explanation felt like a stretch. I think the same problem applies to Keen Sight.

So I hope I come off as a better person this time, or at least a more intelligent one. Where I'm coming from, you have three unoriginal attributes, one that doesn't feel unified, and weapons which aren't particularly innovative.

Last edited by nebojats; Apr 12, 2007 at 12:54 AM // 00:54..
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Old Apr 12, 2007, 12:46 AM // 00:46   #30
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You cann't be BK, nebojats... you don't have a Dragon CC thread... nor a Smaurai and Stalker.... that you are always trying to rub in their face... that and you lack the "superior-intelect" that BK possess....


anyhow.. partly agree... while the idea of Chain and Bolter is good...just don't really see this as something that need Bolter...
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Old Apr 12, 2007, 05:54 PM // 17:54   #31
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first off yes nebjats i do think you have put more intelect in this new post lol.

ok let me explain myself a bit more on the weps and why they are differnt, first lets start with the chain.

the chain varies from a sword and scythe and daggers is that it is ment to strike fast and hard and keep you therem but it hurts you quite a bit in the process, a sword keeps attack and lays some considerable damage, a scythe hit hard but attacks slow, a chain is like a happy medium, you hit hard and multiple people but you also hit faster BUT you cant hit too hard or your injured or you can hit faster but not as hard.

also the bolter is very differnt from a bow, a bow is good for an avergae damage over long periods of time but is helpless up close, a bolter keeps enemies at bay while it attack and can stand up close combat better tahn a bow so your combat style will be very differnt with a bow and a bolter.

also another thing that makes the reaver differnt from other classes is taht it has a ranged and a melee wepon, no other class has that, and the only class now that uses more than one wep type is the warrior. with a reaver two people who like to play compleatly differnt can play a reaver and be happy. the ones taht like the kamikaze melee fighters will be happy, and those who like powerful back line supporters will be happy.

another thing that greatly varies this CC is the amount of conditions it deals with. it is blinded crippled weakened and all that so it makes for an interesting battle

so yea i do believe that they are quite new and innovative

Last edited by tenshi_strife; Apr 12, 2007 at 10:23 PM // 22:23..
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Old Apr 14, 2007, 09:04 AM // 09:04   #32
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this all seems cool if you imagine them in LoTr fighting. But imagine in PvP, it doesn't make sence having a longrange weapon with their armour level and powerful melee, i like that you're giving varients but i'm still unsure as to WHY you made the extra weapons.Also i see no Balance here in the entire build. I mean necromancers (low AL) Spellcasters (interupts) Reaver...uh...
i recently posted my 'templar' which unlocks adrenaline and uses it too fuel chained attacks, (no not using a chain, as in stringing together combos that buff each other.) but all its 'unlocking adrenaline' skills take time to recharge and are sitting ducks to interrupters, and even if you do finish you get a weakness of bleeding, but if they interupt you STILL get the weakness. I incorperated weaknesses which i just dont see here, sorry =S i'd try making it weak against a certain class, or having like a 20-30% weakness to holy damage (due to their appearance and background) i dunno summit like that. but apart from the lack of weakness it's original and i like a attributes, gj. ^_^

Last edited by .Unanimous.; Apr 14, 2007 at 09:08 AM // 09:08..
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Old Apr 15, 2007, 10:07 PM // 22:07   #33
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oh they have a weakness, actually quite a few. first anything taht can take down a warrior can take down a reaver. also their armor is less than that of a wars, and they are their own weakness.

if a reaver goes all out and attacks he cripples him self for later in teh fight by placeing conditions all over himself that last for quite a while. plus all of the reavers skills ahev a down side to them causing you to really think if itsd worth it to use it.
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Old Apr 18, 2007, 10:26 PM // 22:26   #34
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Thats a pretty nice class needs a little work, but still pretty good. Now about the different chain weapons.
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Old Apr 18, 2007, 10:29 PM // 22:29   #35
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um thanks and um yea i dont know exactly what your saying about chain weps
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Old May 09, 2007, 10:43 PM // 22:43   #36
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The different kinds of chains that he would use.
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Old May 09, 2007, 11:24 PM // 23:24   #37
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like diff skins? um....idk that can be figured out later, cause as far as the stats the chains are the same, just like all axes swords hammers ect are the same
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